Sunday, December 30, 2012
First off is the Game of the Year article for The Walking Dead. Unlike all the other games in the GOTY series, this one had four of us argue for it, so I think it's safe to say its the winner. Have a read why Joannes, Ben, Sean and myself think Telltale's point and click was the most important game of 2012.
Also there's the final podcast of the year where, alongside Anthony and Danny, we talk about three of the biggest videogame stories of the last twelve months as well as more arguments for our Game of the Year picks (though mine's pretty much "Go listen to The Walking Dead special").
Saturday, December 29, 2012
I'm in a really odd place right now. But this is one of a few surprises I intend to unleash over the next few days. I'm thinking the next will likely be after New Year now though. But what are you doing here reading this? There's a free book to go claim.
Thursday, December 27, 2012
After my review was done I went off to play Halo 4 (obviously), Need for Speed: Most Wanted and quite a few other games. I've now finally returned to ACIII to finish it up, and I'm starting to think that I got a bit too excited originally. The fact Assassin's Creed had recaptured the magic blinded me a little.
Friday, December 14, 2012
This was a very good turn up for the books. The game was awesome. Now go read the review to find out why.
At this stage I can't praise Wadjet Eye enough. I played Gemini Rue earlier this year and loved it. I also have Resonance sitting in my Steam collection after buying it during a Steam Sale, but haven't had the time to get round to it. After the two I have played I think I might be working my way through the entire collection. Eventually.
Tuesday, December 11, 2012
Baldur's Gate Enhanced Edition Interview
Baldur's Gate is the game responsible for getting me into RPGs. I loved it way back when, and have been pining for this new edition since it was announced. I was also meant to be reviewing it, but I was one of the few that got struck by its launch problems, so I had to pass it on. Instead I ended up with another game, which was a good thing, as you'll find out very soon.
Monday, November 05, 2012
Assassin's Creed III review
Wednesday, October 31, 2012
I do like it. The setting, the mystery and the drama are all played brilliantly. It is a decent enough horror game too, BUT it ruins its own horror.
Tuesday, October 23, 2012
My word count was pretty tight and there were a few things I didn't have room to moan about, such as the environments. They weren't too bad, serviceable anyway, and if the team had just used them for one level you'd probably never be bothered. Instead they reuse them out for a good three of four levels in a row and by the end of it you're so bored of looking at the same brown textures it is untrue. However, that is a minor point compared to what I do mention in the review.
Wednesday, October 17, 2012
Need for Speed: Most Wanted Preview
The video's in there as I felt that alone was enough reason to play that. Although the text that made that obvious got cut.
Friday, October 12, 2012
7 reasons why 007 Legends won’t be legendary
Goldeneye isn't in 007 Legends, and for that we should be thankful. Rare's game blew players away, it was the perfect Bond game, and it has never been surpassed. Unfortunately, that's something game publishers seem to have got stuck on. A few of the Bond games that have come out in the past fifteen years have been trying to be 'the new Goldeneye' and these are always the ones that stumble the hardest. They even gave up trying to tie games into the films at one point and gave us a spin-off, Goldeneye: Rogue Agent, that made no sense and barely featured 007. There was also the remake that swapped Brosnan for Craig in the Bond role. 007 Legends looks like another Bond game that's fallen into the 'Goldeneye trap'.
Monday, October 01, 2012
What was my angle? Go find out!
Tuesday, September 25, 2012
Fall is awesome! That's quite an opening statement but I feel quite safe saying it. Its predecessor, War on Cybertron, was pretty damn good but something was slightly lacking. Looking back, while the three player co-op was fun it severely hamstrung the game at the same time. No robot stood apart from the rest, they all felt like one homogeneous whole. It's understandable, the person playing Bumblebee has to be just as capable as the one playing Optimus Prime, despite all evidence to the contrary.
Tuesday, September 11, 2012
Go listen to Lewis Denby, Simon Williams and my "northern underwater robot" voice. Cheers for that Jamie.
Hopefully many more to come.
Thursday, September 06, 2012
Bet you can't guess what my next review is going to be?
Wednesday, August 29, 2012
Tuesday, August 28, 2012
Okay that may sound odd, my original plan was to play my old copy of The Smoking Mirror, but since I played it sometime in the 90s the CD has managed to wipe itself. That seriously bummed me out Saturday morning.
After that I wrote this: A look back at Broken Sword.
I kinda skim over the fourth game but SHHH I've not actually played it. I know I know, it's unforgivable. When it came out one of my flatmates bought it, so I planned on borrowing his, never got round to it. However, the pledge I gave to the kickstarter is for a free game at GOG.com so The Angel of Death is finally going to get tangled.
Friday, August 10, 2012
Every year BeefJack put together a list of Top 100 games. This list is compiled by all contributors for the site listing their Top 20. It's sorted by some mystical mumbo jumbo by Jamie Donnelly and somehow we end up with 100 of them.
So what was my own list? I'm glad you asked:
20. Need for Speed: Most Wanted (Criterion)
19. Metroid Prime
18. Legend of Zelda: Link's Awakening
17 Left 4 Dead 2
16. Halo 3: ODST
15. GTA San Andreas
14. Red Dead Redemption
13. Castlevania: Symphony of the Night
12. Metal Gear Solid
11. Batman: Arkham Asylum
10. Assassin's Creed 2
9. Resident Evil 2
8. Mass Effect 2
7. Halo: Combat Evolved
6. Half-Life 2
5. Monkey Island 2: LeChuck's Revenge
4. Star Wars: Knights of the Old Republic
3. Planescape: Torment
2. Deus Ex: Human Revolution
1. Star Wars: Dark Forces 2: Jedi Knight
Now I already can see one or two changes I'd make since writing that. I had a hard time deciding on which GTA to include, and I'm still not convinced I chose the right one. I'm thinking maybe it should have been Half-Life 1 instead of 2 and should Metroid Prime really be there? If so what would what replace it?
As for the final list itself, well I'm ashamed of my colleagues that Jedi Academy was the Jedi Knight game chosen. I could have understood it being Jedi Outcast, but Academy is the worst of the franchise. Why Academy?
What about the Top 10, well it's dominated by Valve but I don't see much problem with it. It please me that Deus Ex: Human Revolution charted so highly. I wasn't sure if that was just me that held it in such high regard. Plus its daddy is there too, a game I've yet to play (though do finally own thanks to a Steam sale).
Tuesday, August 07, 2012
Without further ado I give you:
Tuesday, July 31, 2012
Yeah that was my title, I love it but it was way too long.
But here it is. The feature I may have been born to write.
Bonus blog paragraph. It was cut because it was really the same argument as the bit about Superman but from a slightly different angle.
Another example is Green Lantern who is only limited by his imagination, which works brilliantly in comics or in movies (his powers, not the movie itself you understand, that was tripe). In a game that is next to impossible to pull off though, he's limited to the objects the developers give him. In a team up game that is going be massively limited, but give a studio the time and resources to create a variety of animations and context sensitive creations and you're getting close to a cool sound Green Lantern game.
Monday, July 23, 2012
Singularity is one of those first person shooters that wears its Half-Life 2 and BioShock influences clearly on its sleeve. It even has a crazy device that takes inspiration from the gravity gun and bits of the story slowly unfolding by sound recordings scattered about the island. There's even a twist just like the “Would you kindly” that doesn't quite work as well. It wasn't helped that I'd guessed it already either.
Saturday, July 14, 2012
I'm can't be bothered going into a full blown review, but it is a truly amazing adventure game, and noir as hell. It was great to see a point and click adventure not relying on humour. I highly recommend you try it, but I'm going to the pub.
Whiskey, straight. And leave the bottle.
Monday, July 09, 2012
Despite my urge to play Beneath a Steel Sky, I didn't actually know much about it. Just that it's an adventure game set in a dystopian future, quite a bit cyberpunk, you're on the run and the main character is a guy in a black trenchcoat, of course. All true, but that little knowledge and the title formed a succinct image in my head. I dreamed of a gritty, noir, almost Blade Runner-like adventure. Well that couldn't have been more wrong.
Wednesday, July 04, 2012
The blog only behind the scenes gumf for this one was that I actually played the game so much over the weekend I forgot half what I had to write. Luckily Mr Pickard hadn't published it when I picked it up again yesterday and reminded myself of them. I popped back in and review was improved no end.
Friday, June 15, 2012
Later on Sam runs up a wall and kills a guard on the balcony above, now this is pure Conviction style stealth, but whoever is playing this demo is going for flashy in order to please the audience. Instead of being careful with the body he drops it straight into water directly in the path of the other enemies and shit kicks off. It was immediately apparent that this was a speed-run and I could see how to do it better if he just paused for a second or two, but that's not the nature of standing on stage in front of the large crowd demonstrating a game.
Friday, April 27, 2012
To sum up here's my original conclusion: Prototype 2 is the gaming equivalent to superhero summer blockbuster, dumb as a bag of hammers but you'll have a hell of a lot of fun at the same time.
Oh and this is my first ever review :D
Thursday, April 19, 2012
For some gamers these are basically the same thing. “We're having to pay for something we should have gotten for free!” is the comment most seen in news stories. As far as I'm concerned they are polar opposites.
Tuesday, March 27, 2012
Tuesday, March 20, 2012
I have nothing against downer endings. My periphery glance at the bitching before I'd seen it myself convinced me it was just a bunch of gamers that couldn't handle everything not going their way. Shepard dies. Big whoop. Grow up. But the lack of choice? The feeling that most of your decisions don't effect the end of the game? Now there's a point I have to agree with.
Saturday, February 18, 2012
5 80s action movies reimagined as FPS games
No Stallone sort of bugs me, I really wanted to include Cobra but couldn't find it anywhere. Rambo 2 and 3 certainly fit the bill but by the time I'd admitted defeat on Cobra I'd already written the rest. If I'd got chance to do it I'd probably take Dirty Harry out. Not because of its seventies origins, the article's too light hearted to worry about that, but during the research I found out that there was nearly an open-world game based on the first movie. There's currently a Facebook campaign to try and revive it.
Also found out some other crazy facts:
The Russians did a remake of Commando
Steven Seagal started his film career as a martial arts stunt coordinator on Never Say Never Again and A View to a Kill.
Sunday, February 12, 2012
Saturday, February 11, 2012
Struggled for ages with the title though. That's not even mine. The one I left it with was "Mass Effect Deception: How to Lose Fans and Alienate Gamers" Lewis obviously wasn't keen on my reference.
Friday, February 03, 2012
Over at BeefJack my latest feature has gone up, The Darkness: From page to polygon. This one was a lot of fun, not often you get to combine two of my favourite things and get it published. I even got to drag out my old Darkness comics out and read of some good 90's comics. My collection was a lot fuller than I remember, I always thought my Darkness collection was patchy at best, apparently not.
Stuff that didn't belong in that article was how much of Ennis is in the first few issues, a writer I'd never really sampled until after my Top Cow phase. And the art, wow I'd forgotten how exploitative the 90s was with women, practically every female present looked like they're about to go do a shift at the local gentlemans club.
Sunday, January 29, 2012
Thursday, January 26, 2012
First time I played it I was vaguely impressed. It was sort of a more serious Fable, the world seemed interesting for a rather standard fantasy fare, but then as I was speaking to the first Fateweaver conversations just disappeared with a lovely bug. However, there was a prize at the end of the road so I pushed on, ran across the play area to see as much of the main quest as I could to see if it grabbed me. It sort of did. But then it happened. It crashed. One of those big ones that freezes the entire Xbox and the only way around it is the power button.
Any other game would have gotten a “Well that's buggy as week old shit” and forgotten, but there was a Mass Effect unlock waiting at the other side. A few days later I had another pop. I had a few hours before I had to head out and figured I had plenty of time to fit in the 45 minutes needed. This was when I realised just how amazing a demo the game was. First I didn't have to redo the tutorial the game just went “Shall I skip that part since you've done it already”, which I thought was going to be the most painful of the replay. That done I set off handling the quests I'd blatantly ignored previously and I was in for another shock. The disappearing conversations were nowhere to be found, and I'd never see them again.
Friday, January 20, 2012
However, here I am now and I was part of one of those blackouts over at BeefJack. For a day we didn't post any news at all, because if SOPA went through in it's current state it is entirely possible we would get shut down for using images from games that we're trying to tell people about.
Monday, January 16, 2012
The books were:
Thursday, January 05, 2012
Tuesday, January 03, 2012
Random piece of information, I nearly spent a whole afternoon relearning Photoshop to do that first image, doing little tweaks here and there. I had to step away from it to stop myself going crazy.
Monday, January 02, 2012
So what's the plan from here on out. Well, the last few weeks of 2011 didn't really contain any major writing, in fact it was pretty atrocious. But it was the holiday season, so that's my excuse.
But, it's the new year and it's time to press on. In fact, I'm just back from lunch and I already have over a thousand words clocked up today so not a bad start. I intend to have the first draft of the novel finished by the end of January. Of course the fact I've been offered that deadline by a friend with promise of a rewards helps (though I'm ashamed to admit I need it).
After that I'm not sure. Ideally this novel should be done in the first half of the year. I've got a few ideas where I want to go, and the website needs that overhaul finishing so I can put it back up. But first draft first!